

If you roll a 10, that means you made 30 x 20 silver pieces worth of progress in a week, or 60 gp.

So if, for example, you have a Craft(Alchemy) check of 20 and you want to make Alchemist's Fire (DC 20, 20 gp), you would pay about 6 gold for the raw ingredients, then make your craft roll. Each week, you make more progress until your total reaches the price of the item in silver pieces. Record the result and make a new Craft check for the next week. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. If the result × the DC equals the price of the item in sp, then you have completed the item. If the check succeeds, multiply your check result by the DC. (This will be listed for any given item, and for poisons this is the save DC)ģ) Pay 1/3 of the item's price for the raw material cost.Ĥ) Make an appropriate Craft check representing one week's worth of work. The actual collecting of the ingredients is generally handwaved to save time, unless your DM really wants you to RP going shopping.Īs for the rules for crafting, they're listed on the page about crafting:įind the item's price in silver pieces (1 gp = 10 sp).Ģ) Find the item's DC from Table: Craft Skills. Ingredients for poisons, and general Alchemical tomfoolery are considered to be easily obtainable at any marketplace, and the total cost of the ingredients is 1/3 of the price listed in the books/what you pay for the completed item at the market.
